However, while they couldn't fall due to outside influences, there was nothing to stop them from choosing to follow the dark gods. The sons of Grimnir are strong and stalwart and were designed to be resistant to magic and, therefore, Chaos by the old ones. The Dwarfs are one of the staple races of the Warhammer world. Related: Lost Judgement Features a Shocking Twist About 'Cane Man' There is another army that has only been briefly mentioned in the lore and deserves a chance to shine. Total War has decided to reintroduce this army and flesh them out, but this isn't the only force that should get this treatment.
This army was distinct, but its timing and the issues with the campaign meant that they never made a huge impact. However Total War: Warhammer III has the chance to reintroduce these forces and make them work better than they did on the tabletop.Ī good example would be the Kislev faction, which originally appeared as part of the 'Storm Of Chaos' event but faded afterward.
Occasionally, forces would be introduced only to be dropped in later editions or only made available for specific campaigns. When Warhammer released its fantasy range it did so with only a few armies for players to engage with. Games Workshop spent the course of the game's lifecycle adding more races to the game, but they didn't always stick around.